Map: ScoretestV1 By: Grimlar

ScoretestV1

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Author: Grimlar
Map Name: ScoretestV1
Intended Audience: forever free maps
Submitted On: 2015-10-07 07:17:58
Last Updated On: 2015-10-11 18:39:50

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Users have rated this map:
5 votes
– Authors Map Description –

This map has not been made with entertainment in mind. I imagine it will be very boring for most players.

Instead this map has been put together for players to test how the scoring system works, to try and see how different approaches might affect your score, or just to try out different towers on some of the less common aliens. (I have been meaning to do one of these since autumn 2014, but life and other maps always kept getting in the way. So my apologies for the delay. 🙂 )

There are several tests. Different scenarios to try out, I guess you could say. Each test has several parts where one of the components of the scoring system has been changed.

Hopefully comparing results for similar tests will will make it easier for people to interpret the resulting changes to their scores.

I’ve not done any analysis on the results myself, as I dont want to prejudice what people find. If you want to, you can find how I believe the scoring system works in the comments below. That opinion may prove to be inaccurate. In the end though, provided we all understand the scoring system better at the end then the map will have achieved what was intended.

What is included:

Story – Standard mission script. Mainly here for completeness.

Test1 – Five Walkers. All the same health.
Test2 – Five Walkers. Rising health.
Test3 – One of each type of enemy.
Test4 – One Walker & one Crasher.
Test5 – One Crasher & one Walker.
Test6 – Turtle, Seeker, Landing Pod
Test7 – Bulwark, Spire, 2x Spire, Carrier
Test8 – Healer, Regenerator, 2xHealer

Each test has four versions.
i) No Trickle. No End of Wave Bonus.
ii) With Trickle. No End of Wave Bonus.
iii) With Trickle. With End of Wave Bonus set to 100.
iv) With Trickle. With End of Wave Bonus set to 500.

Unless otherwise noted all aliens have their health multiplier set to 1, ie 100% of base health.

I would suggest that to get the best use out of this map, you run one test, note your score and then run a slightly different test, building in exactly the same way and compare the scores. This should allow you to see the effect of changing conditions/scoring rules.

Or you could run exactly the same test, but vary the tower arrangement slightly to see how that changes the result and continue in that manner making only small changes and comparing the scores each time.

I’ve given it a bit of testing. It should do what its supposed to, but its still a work in progress really, so please do report any bugs / inconsistencies / problems you find below.

Likewise, if you think there needs to be any alterations to the timing/wave composition or have an idea for a new test, again, please post it below.

ScoretestV1a
Corrected the boost towers to allow overcharge and disruptor upgrades, not just overcharge.

ScoretestV1b
A few minor changes to the map itself.
The delay at the start of each test has been increased to 20 seconds to give you more time to set u

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anst
anst
8 years ago

I struggled a bit to get gold on story mode. I am very sorry to say that I had fun despite the intention of the map not being to entertain 🙂

OCD
OCD
8 years ago

Hey Grimlar,

What I loved about this map is I learnt that I still don’t have a clue of what I am doing 🙂

I did lean how playing on normal speed helps with scoring vs fast forward.

Great concept and thank you for your efforts.

Cheers from Australia 🙂

Trash
Trash
Reply to  Grimlar
8 years ago

All tests done on elite
Test 1 only one tower used.
Test 2 only two towers used.
Test 3 only five towers used with the lost of six cores for each of the 4 tests, could have saved cores after the first test but spent the same amount for each test to get the same end in each test.
Tests 4 &5 only 4 towers used for all 8 tests.
Used the same tower for all tests and never use that tower in game as it just doesn’t work in game the way in should.

Trash
Trash
Reply to  Grimlar
8 years ago

Cannon tower is useless at targeting in game if their are more than one target in range but on the test map it owns. The main things to do for better scores is don’t backspace or fast forward for the whole game. My real problem with the game is that the longer you keep the invaders alive and not touching the cores the better your score will be. That is just a crap way for the game to work. The game should reward you for the faster you kill a wave not how long you can keep that wave in play for.

OCD
OCD
Reply to  Trash
8 years ago

I agree 100% with Trash.

Once I learnt to keep Aliens alive as long as possible the game became “a job” and not as much fun.
I know I don’t have to play like that but you wont beat the high scores without doing it and some maps that doesn’t even help 🙂

Trash
Trash
Reply to  Trash
8 years ago

All tests on elite
Test
4.1 score 1229
4.2 score 1638
4.3 score 1770
4.4 score 2298

Test
5.1 score 1224
5.2 score 1602
5.3 score 1734
5.4 score 2263

AstraNine
AstraNine
8 years ago

Interesting & well done for trying this.
Do you want us to publish our scores/results?

anst
anst
8 years ago

Thanks a lot. I will use this to test how different towers work against different aliens and also which works best of different types of tower upgrades. I bet I will have some fun too 🙂