Map: Ambushed in Transit By: razcle

Ambushed in Transit


Author: razcle
Map Name: Ambushed in Transit
Intended Audience: forever free maps
Submitted On: 2024-03-27 11:19:12
Last Updated On: 2024-03-27 11:19:12

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– Authors Map Description –

< Commander: You’re about to embark on a high-risk, high-reward operation set against the backdrop of a chaotic asteroid belt. This mission revolves around securing a volatile asteroid, which our techs are nudging into a stable orbit for extraction and study. Intel reports that enemy factions have intercepted our plans and are staging an ambush. They’re looking to seize the asteroid for its rich cache of minerals and valuable cores. You will be passing through the most treacherous part of the belt, where navigation is a nightmare, and sensors are as good as blind. Study the terrain, choose your kill zones well and do not let the cores walk far. >


– this map has the spawns coming in from the center and the core housing
moving around the outside ….. and i found a lot of fun

– this is another map that sat on the shelf for while …. i kept
coming back to it, not wanting to give up on it …. it is now as smooth
as i can get it …. the game engine insists on re-calculating the paths
each time they move and action freezes while that happens …. then
resumes a second later

– it was so much fun for me to play, even with the short pauses, i want
to share it …. let you decide for yourself if it is worth playing or not

– thank you to Walsingham for your contributions and feedback …
it is appreciated

– all cores saved and gold medal achieved @ the Elite setting

– if you find anything; a bug or problem that got by us – please let me
know below in the comments

Missions: in order of difficulty

< story > – practice mode, easiest mission
– 35 waves – the score not saved to the LB
– Cores relocate every 5 waves

< story LB >
– 40 mixed waves
– Cores relocate every 5 waves

< super X grinder >
– 150 large mixed waves
– cores will move every 10 waves

< super G challenge >
– 81 large healthy mixed waves
– Cores relocate every 10 waves
– No score boosts


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1 month ago

At first I was lost, but after a restart and new approach, this turned out to be a great map!