Tall_Tower
—————————————————
Author: Shark@tak Download Map: Additional Versions: Sorry but you must Login to download this map. Dont have an account with us? Get Your Free Account Today! Users have rated this map: Sorry but you must Login to download this map. Dont have an account with us? Get Your Free Account Today! Users have rated this map:
– Authors Map Description –Update v3 Added Multiplayer – Beta – let me know if it works (Invite me to Play?) god dammit lol New Multi Player Version Super Grinder Mission 18 Gold 4,895,074 |
Interesting. But a bit too easy.
Thanks for playing
Just wondering ! What level do you play?
Open, Competitive ?
Easy, Hard, Elite ?
You could try raising the difficulty level if, it is too easy
Mind you, these maps are from an Earlier period. (OLD)
Try Newer Maps maybe ?
Cheers for your input
Really enjoyed that one. Very well balanced.
again nice map i was too late to get version 1 but this one for me is good enough to enjoy no gold yet lol
Thanks
whattt 2.2 mil 🙂
cant get past 1.6 on elite 🙁
bit High ? sorry , i did get GOLD on super grinder hard/competitive tho
I will adjust for different modes next
Shark, you are the king !!!!
Keep on creating amazing maps.
A challenging map. Due to an alien path that goes directly to the core, bypassing the mazing zones, most will choose to beef up the towers around the core tower. I barely pulled through competitive/normal :).
Nice !!! 🙂
i Especially made that area around the core – even with all RED you still need the other platforms
Hope you had fun
That was brutal, on a variety of different levels. heh Towers that require targeting (as opposed to temporal and concussion) that are placed around the core housing have some fairly significant line of sight issues targeting enemies on the core platform. Given that a lot of aliens come in through the immediate path to the housing, including racers and rumblers, this is a substantial issue.
I made my first attempt on Hard/Competitive (no sell), and gave up after four or five attempts to maintain cores through the first twelve waves in favor of Hard/Open. I managed to retain all the cores in this mode (hooray double temporal slowdown and double damage via fire from concussions), but still fell about 400k short of where I assume gold is (2M?).
Also, unrelated to gameplay, the flickering effect on the doodads around the map was painful to look at.
I’m not sure that the LoS issue is even fixable without HPE getting involved, or altering the locations of the build spaces, and I’m not sure that the aliens are actually overpowered if the towers will actually shoot them consistently.
yeh sorry for the flickering – i think it’s the bio i used – i have no idea how to fix that
And Gold is set to 2.2 million atm
Bit of a shame – but I will try a different Bio