Map: Tall Tower By: Shark@tak

Tall_Tower

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Author: Shark@tak
Map Name: Tall_Tower
Intended Audience: forever free maps
Submitted On: 2014-11-24 23:18:24
Last Updated On: 2014-12-02 16:46:09

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– Authors Map Description –

Update v3

Added Multiplayer – Beta – let me know if it works (Invite me to Play?) god dammit lol

New Multi Player Version
Shared Space

Super Grinder Mission 18

Gold 4,895,074
Silver 4,405,567
Bronze 3,671,306

2014-11-25_000112014-11-25_000092014-11-25_000082014-11-25_00007
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Jolly Roger
Jolly Roger
6 years ago

Interesting. But a bit too easy.

thom
thom
9 years ago

Really enjoyed that one. Very well balanced.

fuzzler
fuzzler
9 years ago

again nice map i was too late to get version 1 but this one for me is good enough to enjoy no gold yet lol
Thanks

winkiwin
winkiwin
9 years ago

whattt 2.2 mil 🙂

cant get past 1.6 on elite 🙁

DrBernd
DrBernd
9 years ago

Shark, you are the king !!!!
Keep on creating amazing maps.

ExK
ExK
9 years ago

A challenging map. Due to an alien path that goes directly to the core, bypassing the mazing zones, most will choose to beef up the towers around the core tower. I barely pulled through competitive/normal :).

miendiem
miendiem
9 years ago

That was brutal, on a variety of different levels. heh Towers that require targeting (as opposed to temporal and concussion) that are placed around the core housing have some fairly significant line of sight issues targeting enemies on the core platform. Given that a lot of aliens come in through the immediate path to the housing, including racers and rumblers, this is a substantial issue.

I made my first attempt on Hard/Competitive (no sell), and gave up after four or five attempts to maintain cores through the first twelve waves in favor of Hard/Open. I managed to retain all the cores in this mode (hooray double temporal slowdown and double damage via fire from concussions), but still fell about 400k short of where I assume gold is (2M?).

Also, unrelated to gameplay, the flickering effect on the doodads around the map was painful to look at.

I’m not sure that the LoS issue is even fixable without HPE getting involved, or altering the locations of the build spaces, and I’m not sure that the aliens are actually overpowered if the towers will actually shoot them consistently.