I remember being late for school and missing busses because i would walk 2km out of my way to go play the first electronic game in town and it was 20cents a turn.
Thats when a computer game kept you fit now i just sit on my ass all day lol 🙂
well, thank you very much 🙂
I didn’t think players went this far back
it was a great thing to see
Cheers 🙂
TheMark38
8 years ago
Now just one of my all time favorite maps; just another map proving Shark’s wonderful skill at DG2 map making!
Thanks Shark, all your time and efforts are so very appreciated sir! 🙂
Thank you,
what a great way to wake up in the morning 🙂
Proutos
8 years ago
Shark, i have seen another bug, No red tower, on the first “modification (around wave 7 or something), you get every tile for the towers accessible immediately. I will test others mode to see if it is fine.
DG2FM Admin - Sharktak
Author
8 years ago
Sorry people , I forgot to set Story Leaderboard back to 100% health after testing 🙁
Now, Version 5 is Exactly the same a STORY Mode
Again, sorry
DG2FM Admin - Sharktak
Author
8 years ago
UPDATE – Space-Invaders-4.zip
Doubled the Exit road back – should give more time to save the cores
fixed the transforms – I hope
DG2FM Admin - Sharktak
Author
8 years ago
UPDATE: Space-Invaders-3.zip
Added 4 Build Towers along the bottom Road
DG2FM Admin - Sharktak
Author
8 years ago
I don’t know if anyone has noticed –
There is a build spot on top of the exit tower and another one directly across on the other tower
It is not intentionally made invisible – just the light covers the view
There is 4 missing tiles now 🙂 , directly where my cursor is there was 4 tiles and they vanished hehe. Maybe you moved the tiles on the other side of the core???
Yeh, the updated one is a bit easier for hard/competitive – let me know if it’s Tooo easy
edt_oni
8 years ago
Clever Idea! Fun to play, though it didn’t have the crazy last wave that makes you want to pull your hair out 😀 I kept expecting the landing pods to make a surprise appearance next to the cores, especially when the extra tower blocks by the core housing came up.
One suggestion, instead of naming the mode “Weekly Challenge”, how about Story-LB or LB-Story (whichever will appear on the leaderboard). This way it doesn’t restrict the use to a weekly challenge. Also, if everyone plays the Story-LB, their scores will appear on the leaderboard. Then we will have a workaround with the broken Story mode in the Leaderboard, until HPE fixes it for custom maps.
HEH dont do that! Or do it but the exit need to change side at the same moment lol.
The shape of the map remember me a pinball machine too, nice idea too for a pinball machine. There is so many work on that map, i am sure the Creator of architect did not know it was possible to do all that. Pretty amazing with the blue colored “dust”, a spaceship the USS Enterprise Hummmm. I have a lots of idea but not the talent lol. This is clearly MILES from what i was doing with Starcraft 1 (from where my name come from btw, i know protoss but heh!)
Ok no more time, going back to try all the other mode bye 🙂
HAPPY 40 TH Space Invaders
You started me me on the path 😉
I remember being late for school and missing busses because i would walk 2km out of my way to go play the first electronic game in town and it was 20cents a turn.
Thats when a computer game kept you fit now i just sit on my ass all day lol 🙂
LOL – look at you now hahaha
Nice piece of art, love it 🙂
well, thank you very much 🙂
I didn’t think players went this far back
it was a great thing to see
Cheers 🙂
Now just one of my all time favorite maps; just another map proving Shark’s wonderful skill at DG2 map making!
Thanks Shark, all your time and efforts are so very appreciated sir! 🙂
Thank you,
what a great way to wake up in the morning 🙂
Shark, i have seen another bug, No red tower, on the first “modification (around wave 7 or something), you get every tile for the towers accessible immediately. I will test others mode to see if it is fine.
Sorry people , I forgot to set Story Leaderboard back to 100% health after testing 🙁
Now, Version 5 is Exactly the same a STORY Mode
Again, sorry
UPDATE – Space-Invaders-4.zip
Doubled the Exit road back – should give more time to save the cores
fixed the transforms – I hope
UPDATE: Space-Invaders-3.zip
Added 4 Build Towers along the bottom Road
I don’t know if anyone has noticed –
There is a build spot on top of the exit tower and another one directly across on the other tower
It is not intentionally made invisible – just the light covers the view
Hope that helps
http://steamcommunity.com/sharedfiles/filedetails/?id=481510860
i can’t do reverse competitive hard, i have to build massive aoe north to tackle the regenerators
2 comments
– is it possible to add an arcadey 80’s music
– the bottom left pad would be somewhat more useful if it had los on the exit lane
LOL @ 80’s Music – I can only suggest , you play it in the background and turn music off in settings
As for the Exit road – I have added 4 more towers along the bottom at around wave 16 ?
Update coming now.
Cheers
Got a problem on the reverse mode, a “tile just poofed, disappeared for some reason, center of the screen. I put a power tower on it than pooooof, no more tower and cant select it anymore.
http://images.akamai.steamusercontent.com/ugc/442827028247129134/CA11A39FE6483E9D7C75D987DCDBC51BB6383349/
Thanks for noticing that dissappearing tile – oops
I have fixed it in V3
Cheers
There is 4 missing tiles now 🙂 , directly where my cursor is there was 4 tiles and they vanished hehe. Maybe you moved the tiles on the other side of the core???
http://images.akamai.steamusercontent.com/ugc/434945856884043102/A25E21FBB1A5ECB5ADB7D1294D55DB04A48D5D34/
yeh I know 🙁 I am fixing it now
Hehe you’re faster than me 🙂
Competitive Hard does NOT want to be any harder! hehe
Story Leaderboard Competitive Hard: 27,364,528
http://steamcommunity.com/sharedfiles/filedetails/?id=481363378
Great map & highly recommended
Reverse Open Elite: 34,204,176
http://steamcommunity.com/sharedfiles/filedetails/?id=481335302
great work Shark
thanks ]TNT – much appreciated
i like it too 🙂
Update: Space-Invaders-2.zip
Added “Reverse”
The Transforms are reversed NOT the entrance/exits 🙂 GOLD is 30 Million
Renamed “Weekly Challenge” to “Story LEADERBOARD” and made it easier for Hard/Competitive ( Not tooo easy tho 🙂 )
Cheers
Cool, my score from Weekly Challenge Open Hard now appears in Story LEADERBOARD Open Hard.
I started playing Competitive Hard on the original version and was getting killed… Tomorrow I will play the updated version.
Yeh, the updated one is a bit easier for hard/competitive – let me know if it’s Tooo easy
Clever Idea! Fun to play, though it didn’t have the crazy last wave that makes you want to pull your hair out 😀 I kept expecting the landing pods to make a surprise appearance next to the cores, especially when the extra tower blocks by the core housing came up.
One suggestion, instead of naming the mode “Weekly Challenge”, how about Story-LB or LB-Story (whichever will appear on the leaderboard). This way it doesn’t restrict the use to a weekly challenge. Also, if everyone plays the Story-LB, their scores will appear on the leaderboard. Then we will have a workaround with the broken Story mode in the Leaderboard, until HPE fixes it for custom maps.
Ok,, Keep the suggestions coming 🙂
I will Implement them in next Update
(Working on a Reverse mode at the moment)
Cheers
HEH dont do that! Or do it but the exit need to change side at the same moment lol.
The shape of the map remember me a pinball machine too, nice idea too for a pinball machine. There is so many work on that map, i am sure the Creator of architect did not know it was possible to do all that. Pretty amazing with the blue colored “dust”, a spaceship the USS Enterprise Hummmm. I have a lots of idea but not the talent lol. This is clearly MILES from what i was doing with Starcraft 1 (from where my name come from btw, i know protoss but heh!)
Ok no more time, going back to try all the other mode bye 🙂
mmmm a pinball map –
Have a Ball with a build tower on it that moves when you click the flipper – Impossible lol
Cheers Protoss
Ok now i just downloaded it. I will be scared as hell untill the last wave to see if you made it! lol 🙂
Incredible showmanship there, shark!
Heh Thanks , All those Transforms did my head in haha
very confusing to script
But you did it! the map is a blast to play 🙂
Hey Shark,
This is an awesome map and concept.
Very well balanced and super fun to play.
Really enjoy this map, very original.
Cheers from Australia 🙂
Thanks FCP , it was a pleasure making it 🙂
Ahem, hum WTF im out of words lol, what can i say? FANTASTIC map!
Why thank you Protous – Glad you like it 🙂