QAD1
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Author: Grimlar Download Map: – Authors Map Description –Quick & Dirty Map 1 – Peripheral Are you bothered about a short piece of made up story? Probably not. A fixed path round the outside. A seperate mazing area in the middle. 12 cores in each power housing. Enjoy. ——————————————————————————————— I have a lot of maps in the backlog waiting to recieve a bit of polish and a certain amount of testing. I would like to try and releae them a little more frequently, so the number of modes has been reduced to just the Story and Super Grinder modes that people seem to play most. If a map seems particularly popular and people ask for more modes I will add them later. ——————————————————————————————— Scoreboost is not available for any mission. The following missions are included: All normal missions have been beaten on Competitive Hard. Any TI missions have been beaten on Open Elite by FCP1969. Thanks must go to FCP1969, Mawnin & Arthurs Foot who have helped with testing this map. All errors, bugs and balance issues are of course my responsibility not theirs. ——————————————————————————————— Missions with a TI added after the name can only be played in open modes and are much harder, it is expected that you will need Tower Items to beat them. ——————————————————————————————— If you find the missions to be too easy on Competitive Elite, or find any other issues, then please post a comment below giving as much information as possible whilst avoiding spoilers. If you find any mission to be too difficult, then please consider the following options. 1) Rewind a couple of waves and try a slightly different strategy. ——————————————————————————————— However, I would like to remind people that most players visiting this page will not have played the map yet. Also, that many players prefer to avoid spoilers until after they have had a few goes at a map. As such, please try to avoid requesting/posting spoilers on THIS page. By all means, request help on the Steam Forums though. |
Fun.
But a little bit too easy/quick to solve.
Glad you had some fun playing the map.
I apologise for the lack of difficulty.
If I might ask, which mission/difficulty were you playing on?
Its always helpful to know how people are playing the map.
Hi,
I played story mode, elite.
Only one hard situation when the first landing pods arrived.
I solved it by using tower overload (Zacara).
Ah right, I think you mean Story Open Elite. The Story mode is kind of a practice mode since the game wont upload the score to the leaderboards for that mission type.
If you are looking for more of a challenge, I would suggest trying Story Leaderboards -Competitive -Hard, or Story TI -Open -Elite, depending on your playstyle/preferences.
The Competitive Hard mission has the alien health set the same as the basic story mode, but of course you cant sell towers, use tower items or select a commander.
For the TI Open Elite mission you can do all of that but the alien health is a bit higher to compensate.
Hopefully one of these will be more to your taste.
Thank you again for the compliments.
DG2’s 2nd anniversary soon, so fingers crossed I can get something else out by then. 🙂
A very nice and tricky map. All your maps a like brain teasers and I have to plan carefully before starting.
Thanks a lot and I really look forwards to all the maps in your backlog 🙂
anst
Hey Grimlar,
Really nice compact map which makes it fun to play.
Great to have the Ti modes 🙂
Thanks for all your efforts in keeping DG2 alive, it’s much appreciated.
Cheers from Australia 🙂
Thank you for the compliments. Glad you enjoyed it.
thanks
first i thought it would be easy but is was difficult
Nice, good looking map. An easy 5 stars because it plays so nicely. 🙂
Keep up the good works.