< Commander: Station CM128 is now under attack! The Aliens have been making a concerted effort to obtain the new moveable core technology. This station houses 2 manufacturing units and the core housing will move between them. >
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- more moveable cores ..... this one is a little easier - 2 core locations
- cores will move every 5 or 10 waves depending on the mission
- i have beaten all missions @ the Elite setting - all cores saved
and gold medal achieved
- there is a v2 of this map .... that has a fix for a possible path conflict that
exists in the first version
- since i have not found a player to test these maps before i put
them out, there could be things that i missed or didn't see ....
...... if you find something please let me know .....
Thanks Bluto ….. for finding and reporting the issue 🙂
Bluto
25 days ago
Hi Razcle
I have an issue playing on Elite when the core switches to the second location I cannot build any towers (my game makes the first switches at 8). When I go to place a tower the tile changes from the white snow flake to a red X.
The red x appears on towers already built, yet I can upgrade them. When the map switches back to the original core position I can add towers and continue building the path. if I knew how to post a screen shot I would.
what is happening is that you have found a way to block access to one of the core locations …… i would like to see a screenshot …. i am curious to see how you did it
if you could take the screenshot that you have, and make it public, then i will be able to see it in the forum
i replayed and looked at the scripts and the cores are moving correctly at either 5 or 10 wave intervals
maybe download it again and see if that makes a difference
thanks for posting the screenshot ………. the game allowed you to block a path it should not have …… i don’t know why ( if you don’t build on that space all works fine )
and yes on the story i missed a transform on wave 8, it should be wave 5 ( because editing and balancing a mission script can take hours and hours and hours – i do not spend much time on the story missions due to the scores not saving to the leaderboard, i usually insert a script from one of the missions in the game that fits the best and play it through once to make sure it is doable )
sorry for that, i do not have the advantage of another set of eyes to help with testing and balancing – even though i try to test out every scenario possible, stuff gets by me ……
No sweat man, I think your doing great. I have no problem letting you know if I discover an issue and I won’t hold it against any of the developers. An personally I don’t think it should matter if the core moves randomly, as log as there is time to get towers in place. There are so many maps where the spawn point changes without notice. I suppose it would be a bigger deal if the exit point change.
Keep the maps coming, perhaps at a little slower rate now that things with COVID are hopefully getting under control.
Thanks Razcle
Thanks! Good map. It was hard to understand how to get gold medal in Super Grinder X mode (Elite).
i have uploaded a fixed version of this map that addresses a possible path conflict ( mentioned below )
Thanks Bluto ….. for finding and reporting the issue 🙂
Hi Razcle
I have an issue playing on Elite when the core switches to the second location I cannot build any towers (my game makes the first switches at 8). When I go to place a tower the tile changes from the white snow flake to a red X.
The red x appears on towers already built, yet I can upgrade them. When the map switches back to the original core position I can add towers and continue building the path. if I knew how to post a screen shot I would.
Unable to place tower
Hi Bluto
what is happening is that you have found a way to block access to one of the core locations …… i would like to see a screenshot …. i am curious to see how you did it
if you could take the screenshot that you have, and make it public, then i will be able to see it in the forum
i replayed and looked at the scripts and the cores are moving correctly at either 5 or 10 wave intervals
thanks for posting the screenshot ………. the game allowed you to block a path it should not have …… i don’t know why ( if you don’t build on that space all works fine )
and yes on the story i missed a transform on wave 8, it should be wave 5 ( because editing and balancing a mission script can take hours and hours and hours – i do not spend much time on the story missions due to the scores not saving to the leaderboard, i usually insert a script from one of the missions in the game that fits the best and play it through once to make sure it is doable )
sorry for that, i do not have the advantage of another set of eyes to help with testing and balancing – even though i try to test out every scenario possible, stuff gets by me ……
No sweat man, I think your doing great. I have no problem letting you know if I discover an issue and I won’t hold it against any of the developers. An personally I don’t think it should matter if the core moves randomly, as log as there is time to get towers in place. There are so many maps where the spawn point changes without notice. I suppose it would be a bigger deal if the exit point change.
Keep the maps coming, perhaps at a little slower rate now that things with COVID are hopefully getting under control.
Thanks Razcle
Very cool map. Several possible path options!