– Authors Map Description –
< Commander: In the void of space, to "Pay the Piper" is an idiom, still unlearned. This was once a promising station, and is now a neon-lit maze of circuits and steel. Unpaid construction debts have resulted in engineers and contractors walking off the job, taking the defense blueprints with them. The temporary service utility road is the only way to access the cores. Alien forces, attracted by the sitting duck nature of the station, are staging an onslaught. >
< Commander: Your mission – Use what resources you can, save the cores and take no prisoners. >
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– this is a collaboration … TNTFTB requested a small map with
a fixed path – this is what i gave him
– we worked together on tuning the modes …. TNTFTB would test and
suggest … i would make the changes
– there is: a green only, a NoBoost-superG, 2 challenge modes and
2 Competitive modes with the usual story and story leaderboard
– the competiton modes are all TNTFTB’s …. check them out
– i also want to thank Walsingham for his support and testing of some
of the modes
– all missions have been beaten @ the Elite setting
– all cores saved and gold medal achieved
– if you find anything that doesn’t work, please let me know …..
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Missions:
< story >
– 30 waves – easiest mission
– a practice mode – score not saved to leaderboard
– Command Shuttle option available
< story LB >
– 35 larger waves of mixed aliens
– Command Shuttle option available
< Green Only >
– 35 mixed waves
– only green towers
Beware the last wave!
< NoBoost-superG >
– 101 mixed waves
– No disruptors, score or power upgrades
< story LB challenge >
– 45 waves of strong and healthy aliens
< super G challenge >
– 81 very large waves of mixed aliens
– Command Shuttle option available
< Competitive-Story >
– 40 mixed waves
– No Score Boosts, Orbital weapons or tower enhancements
< Competitive Grinder >
– 100 waves of Walkers
– No Score Boosts, Orbital weapons or tower enhancements
enjoy!