All posts by razcle

Map: Out of Mined By: razcle

Out of Mined

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Author: razcle
Map Name: Out of Mined
Intended Audience: forever free maps
Submitted On: 2021-01-11 18:37:54
Last Updated On: 2021-01-11 18:37:56

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1 vote
- Authors Map Description -

< Commander : A Lunar mine is under attack! The defensive potential is more than sufficient and ample resources are available. However, the sensor readings indicate that this may be a larger than usual invasion force. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~

- i wanted to do a simpler, more old school, type of map
..... with lots of Aliens, explosions and fun!
- i was told this is old school-ish ...... but there is a
lot of Aliens, tower spaces and, i hope, challenging fun

- the story and story LB are standard normal
type missions
- the rest of the missions have options available from
the Command Shuttle and plenty of resources to build with

- all missions were beaten @ the Elite setting
( Gold achieved and all cores retained )

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Missions

< story >
- easiest mission - scores do not save to the leaderboard
- 35 waves

< story LB >
- 40 large waves

< story LB challenge >
- 45 very large waves - with Command Shuttle options
- has an extra spawning area connected directly to the cores

< grinder >
- 102 waves of Walkers - with Command Shuttle options
- Boss last wave

< super G challenge >
- 90 very large waves - with Command Shuttle options

< super X grinder >
- 150 waves - with Command Shuttle options

enjoy!

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Map: New Years By: razcle

New Years

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Author: razcle
Map Name: New Years
Intended Audience: forever free maps
Submitted On: 2020-12-29 16:15:26
Last Updated On: 2020-12-29 16:15:27

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4 votes
- Authors Map Description -

---~~~_~-< Happy New Years! >-~_~~~---

. Celebrate the new year with some fireworks! - DG2 style!
Lets hope that 2021 proves to be a lot more fun.


So many things cry out to be done! Regardless of the urgency,
the sands of time shift with a callous consistency.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- another holiday treat

- this map has lots of resources, lots of aliens and lots of time to do it

- every five waves, the core housing will bounce between 2 locations
on the map, ....... any cores that are not seated in the housing when it moves
will start floating to the new location

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... all cores were
retained

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 35 waves - easiest mission (practice) - scores not saved to leaderboard
................ - Cores move every 5 waves
< story leaderboard > :
......... 40 large waves - Cores move every 5 waves
< grinder > :
......... 101 waves of Walkers - Boss last wave
................ - Cores move every 5 waves
< super grinder > :
......... 80 waves - Cores move every 5 waves
< super G challenge > :
......... 140 waves - Cores move every 5 waves

enjoy!

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Map: CM124 By: razcle

CM124

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Author: razcle
Map Name: CM124
Intended Audience: forever free maps
Submitted On: 2020-12-28 15:54:43
Last Updated On: 2020-12-28 15:54:44

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Users have rated this map:
4 votes
- Authors Map Description -

< Commander : The Alien focus has definitely been on obtaining the new mobile
core technology. Another outpost that uses the new tech is under attack. Station
CM124 consists of three small factories, that produce parts for life support
systems. These smaller facilities cannot afford Core Housings on their own, but
the new tech has given a rise to corporate cooperation. Resulting in many new
start-ups and a surge in off-planet and orbital manufacturing development. >
< Commander : It is up to you to establish a defensive grid that effectively
protects the three core housing locations. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- every five waves, the core housing will bounce between 3 different locations
on the map, ....... any cores that are not seated in the housing when it moves
will start floating to the new location
- i have chosen 5 wave intervals as they are easy to remember and the
quicker changes allows for a more balanced construction of defences

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... all cores were
retained

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Missions:

< story > :
......... 35 waves - easiest mission ( practice ) - scores not saved to leaderboard
................ - Cores move every 5 waves
< story leaderboard > :
......... 40 large waves - Cores move every 5 waves
< grinder > :
......... 100 waves of Walkers - Boss last wave
................ - Cores move every 5 waves
< super grinder > :
......... 80 waves - Cores move every 5 waves
< super G challenge > :
......... 150 waves - Cores move every 5 waves

enjoy!

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Map: Holidazed By: razcle

Holidazed

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Author: razcle
Map Name: Holidazed
Intended Audience: forever free maps
Submitted On: 2020-12-20 14:07:10
Last Updated On: 2020-12-20 14:07:11

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Users have rated this map:
6 votes
- Authors Map Description -

. . . . . . . . . . . . . - - ~ ~ ~ Happy Holidaze! ~ ~ ~ - - . . . . . . . . . . . . .

Here is a little stocking stuffer for the DG2FreeMap community.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In these pandemic times, maintaining physical fitness is difficult.
Many activities are restricted. Playing DG2 can help keep the mind
stimulated and sharp ( active ) in a way that tv and movies ( passive )
do not. Social distancing and isolation is easier to endure with
a good book or computer game.
May we all make the best of this, not so festive, holiday season! 🙂

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- a relatively simple map as far as maps go ......... wysiwyg
- there are no transforms or changes to the map during play
- different missions may have slightly different spawn set ups,
- all missions exit in the center of the map

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... so they
should be easy to attain .... and still provide some challenge

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

- all missions have been beaten on Elite - gold achieved with no cores lost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
< story leaderboard > :
......... 36 waves - 1 spawn - 1 exit
< story LB challenge > :
......... 36 waves - 3 spawns ( 2 near cores ) - 1 exit in center
< super Story > :
......... 45 waves - several spawns near the cores and in center - 1 exit
< grinder > :
......... 102 waves of Walkers - Boss last wave
< super G challenge > :
......... 101 waves - 2 spawns near the cores - 1 exit in center
< super X grinder > :
......... 140 waves - 3 spawns ( 2 near cores ) - 1 exit in center

enjoy!

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Map: CM Prototype By: razcle

CM Prototype

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Author: razcle
Map Name: CM Prototype
Intended Audience: forever free maps
Submitted On: 2020-12-18 11:08:21
Last Updated On: 2020-12-18 11:08:23

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Users have rated this map:
6 votes
- Authors Map Description -

< Commander : The Aliens are launching a raid on the first outpost to
experiment with the mobile core housing technology. The housing moves
back and forth, keeping two systems fully energized. They are mostly
semi-independent, but share much of the same infrastructure, making
this outpost easier to defend than your last engagement at CM122. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- a fun frag fest ........ a thoughtful challenge ........ i was trying for both

- < story A > and < super grinder A > have the core housing parked at one
end of the map and the < story B > and < super grinder B > have the core
housings at the opposite end
- the housing is static and does not move on these missions

- the < story LB challenge >, the < grinder > and the < super G challenge >
will have the core housing bounce back and forth, every five waves,
between two different locations on the map ....... any cores that are not
seated in the housing when it moves will start floating to the new location
- i have chosen 5 wave intervals as they are easy to remember and the
quicker changes allows for a more balanced construction of defences

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... all cores were
retained

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
< story A leaderboard > :
......... 30 waves - Cores are stationary
< story B leaderboard > :
......... 30 waves - Cores are stationary
< story LB challenge > :
......... 40 large waves - Cores move back and forth every 5 waves
< grinder > :
......... 100 waves of Walkers - Boss last wave
< super grinder A > :
......... 80 waves - Cores are stationary
< super grinder B > :
......... 80 waves - - Cores are stationary
< super G challenge > :
......... 140 waves - Cores move back and forth every 5 waves

enjoy!

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Map: CM122 By: razcle

CM122

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Author: razcle
Map Name: CM122
Intended Audience: forever free maps
Submitted On: 2020-12-10 19:33:13
Last Updated On: 2020-12-10 19:33:14

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Users have rated this map:
5 votes
- Authors Map Description -

< Commander : The Aliens are maintaining the offensive and attacking the
neighbouring outpost CM122 . Another installation that uses the new mobile
core housing technology. This new tech may efficiently keep up to four
storage batteries at full capacity, it is also extremely difficult to defend. >
< Commander : The layout of this outpost requires a focussed yet flexible
plan that is both reactive and proactive. Good Luck! >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- as you might have surmised from the last map ...... CM is short for Cores Move

- i sent the last map out to get feedback on the idea of moving the core housings
....... should i do it?, is it fun?, does it work? - type of thing ........ the feedback was
positive and TNTFTB even suggested that i push the idea further, with the core
housing moving greater distances and separate distinct paths for the Aliens
....... i saw it as a challenge and challenge it was

- with the help of OCD ( aka AceOpticsAu ) i was able to work out the problems
and pathing issues involved with stretching the game engine's limits to do
something that it was not intended to do - resulting in something new, and unique,
with an interesting twist
- please leave a comment and let me know what you think

IMPORTANT NOTE:
- every five waves the core housing will move to one of four different locations
on the map ....... if any cores are not seated in the housing when it moves, keep an
eye on them, they will start floating to the new housing location, bringing them right
past the entrance/exit ......... a properly timed Zacara pulse, is a beautiful thing .....

- i set the achievement award levels ( gold, silver, etc. ) based on my scores
playing Elite level without using score boosts .... so they should be attainable
.... while providing definate challenge

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

- a big thank you to TNTFTB for suggesting this map and to OCD for trying to
do things that i would never have considered and finding several bugs 🙂
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:
Remember - the Core Housings will relocate every 5th wave

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
< story leaderboard > :
......... 40 waves -
< grinder > :
......... 100 waves of Walkers - Boss last wave
< super grinder > :
......... 80 waves -
< super X grinder > :
......... 150 waves -

enjoy!

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Map: CM121 By: razcle

CM121

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Author: razcle
Map Name: CM121
Intended Audience: forever free maps
Submitted On: 2020-12-03 14:03:14
Last Updated On: 2020-12-03 14:03:15

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Users have rated this map:
4 votes
- Authors Map Description -

< Commander : The Aliens have not let up! They are now attacking
the outpost known as CM121. The design of this outpost is unique.
It allows one core housing to fully and efficiently power the storage
batteries on four separate and independant systems . >
< Commander : Introduce these aliens to 3D - Delay, Deny, Destroy. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- a unique map ......... i tried something i haven't seen or done before
....... something new 🙂
- some missions have different spawn setups or path options
- the story mission is the easiest and will let you know what you are in for
- the story leaderboard is a decent challenge
- the longer missions have the map altering slightly in order to accommodate
all the extra aliens and waves and are easier than the story LB

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... so they
should be easy to attain .... and still provide some challenge

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
< story leaderboard > :
......... 40 waves - 2 spawns
< grinder > :
......... 100 waves of Walkers - 2 spawns - Boss last wave
< super grinder > :
......... 80 waves - 2 spawns ( away from the exit )
< super grinder 2 > :
......... 80 waves - 1 spawn at the exit
< super X grinder > :
......... 150 waves - 3 spawns - primary spawn at the exit

enjoy!

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Map: Dax By: razcle

Dax

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Author: razcle
Map Name: Dax
Intended Audience: forever free maps
Submitted On: 2020-11-21 14:39:15
Last Updated On: 2020-11-21 14:39:16

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Users have rated this map:
7 votes
- Authors Map Description -

< Commander : Dax 120 is threatened from a rogue group of raiding
aliens. Your orders, are to arrive before the attack and immediately
establish a defensive grid. You must repel the invaders, in order for
this colony outpost to survive. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- a relatively simple map ......... it will offer: - lots of viable path setups - lots
of resources - lots of aliens - and lots of fun ( i hope )

- a Command Shuttle option is available on the larger missions

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... so they
should be easy to attain .... and still provide some challenge

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it ( if needed )

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
< story leaderboard > :
......... 40 waves - 3 spawns
< super Story > :
......... 45 waves - 5 spawns ( 2 near cores )
< superG 75 > :
......... 75 waves - 2 spawns - Command Shuttle option
< grinder > :
......... 102 waves of Walkers - 5 spawns - Boss last wave - Command Shuttle option
< super grinder > :
......... 101 waves - 3 spawns - Command Shuttle option
< super X grinder > :
......... 140 waves - 3 spawns - Command Shuttle option

enjoy!

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Map: Pooched By: razcle

Pooched

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Author: razcle
Map Name: Pooched
Intended Audience: forever free maps
Submitted On: 2020-11-14 02:20:24
Last Updated On: 2020-11-14 02:20:26

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Users have rated this map:
5 votes
- Authors Map Description -

A map for new players of DG2 custom maps and the www.dg2freemaps.com/ site.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- this map .... a map for newbies comes after a chat with a friend and
long time Ace player of DG2 ..... he reminded me of my experiences
when i first found this site - i was completely pooched in a few waves,
on the maps i downloaded ..... i almost quit the game out of frustration
.... i eventually found an easier map or two ...... and messing around on them,
my game improved and i was successful on more of the maps - and slowly
progressed from Easy to Elite
- even though this map is aimed at newbies to custom maps, level 5 towers
are recommended

- a fairly simple map ......... it will provide the opportunity to experiment
with different aspects of the game: strategies, path setups, tower combos

- 2 entrances and 1 exit ...... the 2 paths can be merged easily
- the Aliens will allow time to setup before they attack

- while the map is aimed at new players, the < super Story > was made to
give the Elite players a more challenging mission, they also have the challenge
of achieving the highest scores possible on the other missions

- i set the achievement award levels ( gold, silver, etc. ) based on
my scores playing Elite level without using score boosts .... so they
should be easy to attain .... and still provide some challenge

- if you find anything that i might have missed or messed up,
please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions:

< story > :
......... 20 waves - easiest mission - scores not saved to leaderboard
< story leaderboard > :
......... 36 waves
< super Story > :
......... 41 waves
< grinder > :
......... 100 waves of Walkers - Boss last wave
< super grinder > :
......... 101 waves
< super X grinder > :
......... 150 waves

enjoy!

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Map: Aces Wild By: razcle

Aces Wild

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Author: razcle
Map Name: Aces Wild
Intended Audience: forever free maps
Submitted On: 2020-11-05 19:37:53
Last Updated On: 2020-11-05 19:37:55

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Users have rated this map:
5 votes
- Authors Map Description -

< Commander : An important manufacturing facility is threatened.
The Martian Division of AceOptics Lens and Shield is under attack.
The factory produces the protective vision lens and shields used for
helmets and space ships. The lens have the capacity to automatically
adjust from aphotic to photic qualities depending on the luminosity
of the environment. >
< Commander : Protect this integral part of space exploration and
the defensive operations, as well as the cores it contains. >

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- platforms are available from the Command Shuttle
- spawn points range from 2 to 6 depending on the mission
- 2 exits at the bottom of the map

- the < super Story > is tricky - no disruptors or score boosts

everything seems to work fine - if you find anything that i might have
missed, please let me know in the comments, so i can try to fix it

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map has been beaten on Open @ the highest difficulty settings.
Gold has been achieved with all cores intact.
--- Open Elite --- Gold Medal --- No Cores Lost ---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Missions: - all missions have the Command Shuttle options

< story > :
......... 30 waves - easiest mission - scores not saved to leaderboard
story leaderboard > :
......... 40 waves - 4 spawns - 2 exits - 8 Pod pads
< super Story > :
......... 41 waves - 2 spawns - 8 Pod pads - NO disruptors or score boosts
< grinder >
......... 102 waves of Walkers - Boss last wave - 6 spawn points - 2 exits
< super grinder > :
......... 101 large waves - 4 spawns - 2 exits - 8 Pod pads
< super X grinder > :
......... 140 large waves - 4 spawns - 2 exits - 8 Pod pads

enjoy!

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